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Variants

Use the Variant Management interface to activate and manage Variants in your project. To enable this UI, you'll need first turn on the Variant Manager Plugin enabled. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column houses an Actors list. To connect an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove the binding of an Actor click it in the list and then select Unbind from within the context menu.

On the right-hand column you'll see the Values Panel. Click on a property's name to view its saved value. The right-hand button allows you to save the current value. Variant will modify the value recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. If the Variant is activated the Variant will be in a position to access the functions accessible to the bound Actor.

Unlike the previous Variant Manager The Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is enabled the property's recorded value will be matched to the Variant's. If the Variant is off the property's captured values won't get updated.

Additionally, you'll be able to look at the constraints for the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like other components in Unreal can be edited and added into your project. After you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the properties of the actor. To show the Variants in your interface you can show thumbnail images.